Ray
A cousin of the skate. It is renowned for its distinctive tangy aroma, making it a favorite among epicures.
Fishing Zones
Known fishing zones are established by reviewed baseline data or maintained community assignments.
Ahrmo Sea - Depth 4
123,183,212Ahrmo Sea - Depth 5
96,174,212Ahrmo Sea - Coast
71,160,212Ahrmo Sea - Depth 1
196,207,212Ahrmo Sea - Depth 2
163,195,212Ahrmo Sea - Depth 3
143,190,212Valencia Sea - Depth 5
57,229,141Valencia Sea - Depth 4
0,255,126Valencia Sea - Depth 2
0,194,96Valencia Sea - Depth 1
2,136,68Valencia Sea - Depth 3
0,230,113Arsha Sea - Depth 3
212,132,132Arsha Sea - Depth 2
212,140,140Arsha Sea - Depth 4
212,120,120Nox Sea - Depth 2
230,152,152Nox Sea - Depth 3
230,143,143Nox Sea - Depth 4
230,130,130Sausan Islands - Depth 1
203,144,144Sausan Islands - Depth 2
203,134,134Sausan Islands - Depth 3
203,127,127Sausan Islands - Depth 4
203,115,115Potential fishing zones are suggested automatically from real-player ranking observations and still need review.
How ranking evidence is attributed
Ranking observations record a fish, timestamp, and player position—not the fish’s exact catch location. FishyStuff attributes a 500-game-unit uncertainty ring around that position to the current fishing-zone map.
The entire uncertainty ring falls inside one fishing zone in the current map. This is stronger spatial support, but it is not promoted automatically: ranking evidence does not establish a fishing group, and zone boundaries may still need review.
The ring crosses a zone border and touches more than one fishing zone. Every touched zone receives weaker positive support because the exact zone attribution is unclear.
These counts indicate presence support, not catch rates or drop rates.